{
    UI_Title_Credit = "Author: {names}",
    UI_Title_Notice = "Free & Open Source · Non-commercial only · If you paid for it, you got scammed",
    UI_Nav_Info = "Info",
    UI_Nav_Character = "Survival",
    UI_Nav_Combat = "Combat",
    UI_Nav_Items = "Items(SP)",
    UI_Nav_Radar = "Item Radar",
    UI_Nav_Traps = "Traps",
    UI_Nav_Player = "Player",
    UI_Nav_Visuals = "ESP",
    UI_Nav_Teleport = "Map",
    UI_Nav_Exploit = "Other",
    UI_Nav_Loot = "Loot",
    UI_Nav_Vehicle = "Vehicles",
    UI_Nav_Settings = "Settings",
    UI_InformationPanel_General_Title = "General",
    UI_InformationPanel_Declaration_Title = "Statement",
    UI_InformationPanel_General_Text1 = "This cheat significantly expands the functionality of the game,",
    UI_InformationPanel_General_Text2 = "that may be detected by the anti-cheat system. Therefore, some functions",
    UI_InformationPanel_General_Text3 = "may not work or may get you kicked off the server.",
    UI_InformationPanel_General_Text4 = "Debug-privilege cheats (god mode, noclip, invisibility, etc.)",
    UI_InformationPanel_General_Text5 = "work in single-player only; enable 'Unlock debug privileges (SP)' on the Other page.",
    UI_InformationPanel_Disclaimer_Title = "Note",
    UI_InformationPanel_Disclaimer_Text1 = "The use of any cheats may lead to blocking.",
    UI_InformationPanel_Disclaimer_Text2 = "Even though in Project Zomboid the anti-cheat only works on servers,",
    UI_InformationPanel_Disclaimer_Text3 = "you can still be banned by their administration.",
    UI_InformationPanel_Disclaimer_Text4 = "Use this software wisely and you will reduce",
    UI_InformationPanel_Disclaimer_Text5 = "the risk of being blocked to a minimum.",
    UI_InformationPanel_AntiCheatStatus_Title = "Anti-Cheat Status",
    UI_InformationPanel_AntiCheatStatus_Text1 = "Permission anti-cheat: ",
    UI_InformationPanel_AntiCheatStatus_Text2 = "Movement anti-cheat: ",
    UI_InformationPanel_AntiCheatStatus_BikiniTools = "Availability of BikiniTools: ",
    UI_InformationPanel_AntiCheatStatus_CustomLogger = "Custom log system: ",
    UI_InformationPanel_Contacts_Title = "Contact Information",
    UI_InformationPanel_Contacts_Donation = "Donations",
    UI_InformationPanel_AntiCheatStatus_Enable = "Enabled",
    UI_InformationPanel_AntiCheatStatus_Disable = "Disabled",
    UI_InformationPanel_AntiCheatStatus_Format = "{label}[{value}]",
    UI_CharacterPanel_MultiHitZombies = "Multi-Hit",
    UI_CharacterPanel_ZombieDontAttack = "Zombies do not attack the player",
    UI_CharacterPanel_InstantKill = "Instant Kill mode",
    UI_CharacterPanel_CritMax = "Crit Max",
    UI_CharacterPanel_TimedActionCheat = "Instant progress bars (SP)",
    UI_CharacterPanel_BuildCheat = "Creative mode (SP)",
    UI_CharacterPanel_UnlimitedAmmo = "Unlimited ammo",
    UI_CharacterPanel_NoJam = "No jamming",
    UI_CharacterPanel_AmmoFarmSet = "Set ammo",
    UI_CharacterPanel_AmmoFarmAuto = "Auto farm (on, unload manually first)",
    UI_CharacterPanel_AmmoFarmStop = "Auto farm (off)",
    UI_CharacterPanel_UnlimitedCondition = "Infinite durability of the object in the hands",
    UI_CharacterPanel_AutoRepairsItems = "Auto-repair of items in the inventory",
    UI_CharacterPanel_RepairClothing = "Repair worn clothing",
    UI_CharacterPanel_PadClothing = "Pad worn clothing with leather strips",
    UI_CharacterPanel_Invisible = "Invisibility mode (SP)",
    UI_CharacterPanel_GodMode = "God mode (SP)",
    UI_CharacterPanel_NoClip = "No clip mode (SP)",
    UI_CharacterPanel_NightVision = "Night vision mode",
    UI_CharacterPanel_UnlimitedCarry = "Unlimited carry",
    UI_CharacterPanel_UnlimitedEndurance = "Unlimited endurance",
    UI_CharacterPanel_HeadshotOnly = "Headshot only",
    UI_CharacterPanel_AlwaysHit = "Guns always hit (ignores environment)",
    UI_CharacterPanel_DisableRecoil = "Increase Fire Rate",
    UI_CharacterPanel_DisableFatigue = "Disable fatigue",
    UI_CharacterPanel_DisableHunger = "Disable hunger",
    UI_CharacterPanel_DisableThirst = "Disable thirst",
    UI_CharacterPanel_DisableDrunkenness = "Disable drunkenness",
    UI_CharacterPanel_DisableAnger = "Disable anger",
    UI_CharacterPanel_DisableFear = "Disable fear",
    UI_CharacterPanel_DisablePain = "Disable pain",
    UI_CharacterPanel_DisablePanic = "Disable panic",
    UI_CharacterPanel_DisableMorale = "Disable morale",
    UI_CharacterPanel_DisableStress = "Disable stress",
    UI_CharacterPanel_DisableSickness = "Disable sickness",
    UI_CharacterPanel_DisableStressFromCigarettes = "Disable stress from cigarettes",
    UI_CharacterPanel_DisableSanity = "Disable sanity",
    UI_CharacterPanel_DisableBoredomLevel = "Disable boredom",
    UI_CharacterPanel_DisableUnhappynessLevel = "Disable unhappiness",
    UI_CharacterPanel_DisableWetness = "Disable wetness",
    UI_CharacterPanel_DisableInfectionLevel = "Disable infection",
    UI_CharacterPanel_DisableFakeInfectionLevel = "Disable fake infection",
    UI_CharacterPanel_OptimalCalories = "Maintain optimal calories",
    UI_CharacterPanel_OptimalWeight = "Maintain optimal weight",
    UI_CharacterPanel_NoMuscleStrain = "Disable muscle strain",
    UI_CharacterPanel_FullBodyRestore = "Fast health regen (not godmode)",
    UI_CharacterPanel_Group_DebugCheats = "Debug-Privilege Cheats",
    UI_CharacterPanel_Group_Combat = "Combat",
    UI_CharacterPanel_Group_Items = "Items & Carry",
    UI_CharacterPanel_Group_Special = "Special Modes",
    UI_CharacterPanel_Group_Needs = "Status & Needs",
    UI_CharacterPanel_DebugHint = "Requires 'Unlock debug privileges (SP)' on the Other page; single-player only. In multiplayer these are gated by server role permissions.",
    UI_CharacterBoostPanel_Group_Boost = "Creation Boost",
    UI_CharacterBoostPanel_AllTraits = "All positive traits on creation",
    UI_CharacterBoostPanel_MaxSkills = "Max skills on creation",
    UI_CharacterBoostPanel_Hint = "Applies when creating a new character (MP join / reroll)",
    UI_VehiclePanel_Group_Engine = "Engine & Start",
    UI_VehiclePanel_Group_Service = "Service & Refuel",
    UI_VehiclePanel_InstantStart = "Start engine unconditionally (auto-retry)",
    UI_VehiclePanel_StartNow = "Start engine unconditionally (once)",
    UI_VehiclePanel_Repair = "Repair vehicle",
    UI_VehiclePanel_RepairDirect = "Direct repair (instant, logs per part)",
    UI_VehiclePanel_Refuel = "Refuel",
    UI_VehiclePanel_Hint = "You must be inside a vehicle; direct repair logs one server line per part",
    UI_VehiclePanel_Group_Teleport = "Remote enter",
    UI_VehiclePanel_EnterNear = "Self enter (nearest vehicle, driver seat, 20 m)",
    UI_VehiclePanel_SendNear = "Send nearest player into their nearest vehicle",
    UI_VehiclePanel_TeleportHint = "MP only; target = nearest other online player",
    UI_VehiclePanel_EngineHint = "Starting still requires fuel and battery, otherwise it fails",
    UI_VehiclePanel_RepairFloatDone = "Repaired {part} {from}->{to} ({item} from {source}, not consumed)",
    UI_VehiclePanel_RepairFloatRejected = "Repair failed: server rejected the repair of {part}",
    UI_VehiclePanel_RepairFloatStalled = "Repair failed: {part} condition did not change",
    UI_VehiclePanel_RepairFloatNoToken = "Repair stopped: no item in this vehicle (trunk / glovebox / seats)",
    UI_VehiclePanel_RepairFloatAborted = "Repair aborted",
    UI_Exploit_BlockCompileDefaultLua = "Prohibit the execution of default loggers",
    UI_Exploit_BlockCompileLuaAboutmodcore = "Prohibit the execution of files with the mention of a cheat",
    UI_Exploit_BlockCompileLuaWithBadWords = "Prohibit execution of files with suspicious words",
    UI_Exploit_DebugBypass = "Unlock debug privileges (SP)",
    UI_CharacterBoostPanel_TraitPoints = "Character trait points",
    UI_Exploit_CombatSpeedMultiplierTitle = "Attack speed (1-2.5)",
    UI_Exploit_AttackRangeBonusTitle = "Attack range bonus (0-4)",
    UI_CharacterPanel_ResetButton = "Reset",
    UI_CharacterPanel_ApplyButton = "Apply",
    UI_Exploit_AdminAccessTitle = "Attempt to gain admin rights (Type 12)",
    UI_Exploit_AdminAccessButton = "Hack",
    UI_Exploit_GameDebuggerTitle = "Game debug menu",
    UI_Exploit_GameDebuggerButton = "Open",
    UI_Exploit_DebugMenuTitle = "Debug menu (Main)",
    UI_Exploit_DebugMenuButton = "Open",
    UI_Exploit_AdminMenuTitle = "Admin menu (Type 8)",
    UI_Exploit_AdminMenuButton = "Open",
    UI_Exploit_MechanicsMenuTitle = "Vehicle mechanics menu",
    UI_Exploit_MechanicsMenuButton = "Open",
    UI_Exploit_MedicMenuTitle = "Medicine menu",
    UI_Exploit_MedicMenuButton = "Open",
    UI_Exploit_LearnAllRecipesTitle = "Learn all available crafting recipes",
    UI_Exploit_LearnAllRecipesButton = "Learn",
    UI_Exploit_CraftIngredientsCheatTitle = "Give out all the ingredients for the selected recipe",
    UI_Exploit_CraftIngredientsCheatButton = "Give",
    UI_Exploit_ServerSyncProtection = "Server Sync Protection (prevents stat/skill revert)",
    UI_Exploit_VehicleProtection = "Vehicle Unconditional Hotwire",
    UI_DeleteItemTitle = "Delete",
    UI_DeleteItemOne = "1 item",
    UI_DeleteItemSelected = "Selected",
    UI_DebugObject_Title = "Edit object",
    UI_DebugObject_GetBuildingKey = "Get building key",
    UI_DebugObject_WindowLock = "Lock window",
    UI_DebugObject_WindowPermLock = "Lock window permanently",
    UI_DebugObject_WindowUnlock = "Unlock window",
    UI_DebugObject_WindowPermUnlock = "Unlock window permanently",
    UI_DebugObject_DoorKey = "Get door key",
    UI_DebugObject_DoorLock = "Lock door",
    UI_DebugObject_DoorUnlock = "Unlock door",
    UI_DebugObject_GeneratorSetFuel = "Generator - set fuel",
    UI_DebugObject_BBQZeroFuel = "BBQ - empty fuel",
    UI_DebugObject_BBQSetFuel = "BBQ - set fuel",
    UI_DebugObject_FireplaceZeroFuel = "Fireplace - empty fuel",
    UI_DebugObject_FireplaceSetFuel = "Fireplace - set fuel",
    UI_DebugObject_CampfireZeroFuel = "Campfire - empty fuel",
    UI_DebugObject_CampfireSetFuel = "Campfire - set fuel",
    UI_DebugObject_MDrumZeroFuel = "Drum - empty water",
    UI_DebugObject_MDrumSetFuel = "Drum - set water",
    UI_DebugObject_RBarrelZeroFuel = "Rain barrel - empty water",
    UI_DebugObject_RBarrelSetFuel = "Rain barrel - set water",
    UI_DebugObject_UnbendFence = "Un-bend fence",
    UI_DebugObject_BendFence = "Bend fence",
    UI_DebugObject_BreakFence = "Break fence",
    UI_DebugObject_SetCompost = "Set compost",
    UI_DebugObject_FuelLevel = "Fuel (minutes): ",
    UI_DebugObject_SetFuelLevel = "Fuel (0-100): ",
    UI_DebugObject_SetWaterLevel = "Water (0-%d): ",
    UI_DebugObject_SetCompostLevel = "Compost (0-100): ",
    UI_Mechanics_Title = "Mechanics",
    UI_Mechanics_NoVehicle = "There is no transport near you!",
    UI_Mechanics_PartsTableName = "Name",
    UI_Mechanics_PartsTableCondition = "Condition",
    UI_Mechanics_PartsTableAmount = "Amount",
    UI_Mechanics_PartsTableCategory = "Category",
    UI_Mechanics_ButtonGetKey = "Get car key",
    UI_Mechanics_ButtonRepairPart = "Repair a part",
    UI_Mechanics_ButtonBrokePart = "Break a part",
    UI_Mechanics_ButtonEmptyPart = "Empty",
    UI_Mechanics_ButtonFillPart = "Fill",
    UI_Mechanics_ButtonRepairVehicle = "Repair the vehicle",
    UI_Medic_Title = "Medicine",
    UI_Medic_PartsTableName = "Name",
    UI_Medic_PartsTableHealth = "Health",
    UI_Medic_PartsTableBandaged = "Bandaged",
    UI_Medic_PartsTableDamaged = "Damaged",
    UI_Medic_ButtonHealBody = "Heal the body",
    UI_Medic_ButtonHeal = "Heal",
    UI_Medic_ButtonBleeding = "Bleeding",
    UI_Medic_ButtonBullet = "Bullet",
    UI_Medic_ButtonBurnWash = "Dirty burn",
    UI_Medic_ButtonDeepWound = "Deep wound",
    UI_Medic_ButtonFracture = "Fracture",
    UI_Medic_ButtonGlass = "Glass",
    UI_Medic_ButtonScratch = "Scratch",
    UI_Medic_ButtonLaceration = "Laceration",
    UI_Medic_ButtonBite = "Bite",
    UI_Medic_ButtonInfected = "Infection",
    UI_Medic_ButtonFatigue = "Fatigue",
    UI_Medic_TotalHealth = "General state of health: {value}%",
    UI_Medic_YesTitle = "Yes",
    UI_ItemCreator_Title_ItemName = "Name",
    UI_ItemCreator_Title_FilterByName = "Name",
    UI_ItemCreator_Title_FilterById = "Item ID",
    UI_ItemCreator_Button_AddItemX1 = "Give x1",
    UI_ItemCreator_Button_AddItemX2 = "Give x2",
    UI_ItemCreator_Button_AddItemX5 = "Give x5",
    UI_ItemCreator_Button_AddItemX10 = "Give x10",
    UI_ItemCreator_PanelWorkOnlyInGame = "Item creation is available only in-game!",
    UI_PlayerEditor_PlayerSkills_Title = "Skills",
    UI_PlayerEditor_PlayerSkills_ModalAccept = "Add",
    UI_PlayerEditor_PlayerSkills_ModalClose = "Cancel",
    UI_PlayerEditor_PlayerSkills_AddXP = "Add XP",
    UI_PlayerEditor_PlayerSkills_AddLevel = "Level (+)",
    UI_PlayerEditor_PlayerSkills_TakeLevel = "Level (-)",
    UI_PlayerEditor_PlayerSkills_MaxAllSkills = "Max All Skills",
    UI_PlayerEditor_SyncProtectionHint = "In multiplayer, enable 'Other - Server Sync Protection' first",
    UI_PlayerEditor_PlayerTraits_Title = "Character Traits",
    UI_PlayerEditor_PlayerTraits_NameTitle = "Name",
    UI_PlayerEditor_PlayerTraits_Description = "Description",
    UI_PlayerEditor_PlayerTraits_AddTrait = "Add",
    UI_PlayerEditor_PlayerTraits_DeleteTrait = "Remove",
    UI_PlayerEditor_PlayerTraits_IsGoodTrait = "Show positive",
    UI_PlayerEditor_PlayerTraits_ModalAccept = "Add",
    UI_PlayerEditor_PlayerTraits_ModalClose = "Cancel",
    UI_PlayerEditor_PanelWorkOnlyInGame = "Character editing is only available in-game!",
    UI_PlayerEditor_EditStats = "Edit",
    UI_PlayerEditor_EditHoursTitle = "Edit Hours Survived",
    UI_PlayerEditor_EditKillsTitle = "Edit Zombie Kills",
    UI_VisualsPanel_Group_Players = "Player Info",
    UI_VisualsPanel_Group_Standalone = "Standalone Features",
    UI_VisualsPanel_Group_Vehicles = "Vehicle Info",
    UI_VisualsPanel_Group_Zombies = "Zombie Info",
    UI_VisualsPanel_IsVisualsEnable = "ESP master switch",
    UI_VisualsPanel_IsVisualsVehiclesEnable = "Show vehicle power/top speed",
    UI_VisualsPanel_IsVisualsZombiesEnable = "Show zombie HP",
    UI_VisualsPanel_DrawPlayerName = "Show usernames of nearby players",
    UI_VisualsPanel_DrawLineToZombies = "Zombie radar",
    UI_VisualsPanel_DrawPlayerInfo = "Show main/off-hand items of nearby players",
    UI_VisualsPanel_DrawLineToVehicles = "Vehicle radar",
    UI_VisualsPanel_DrawLineToPlayers = "Player radar (150 tiles)",
    UI_VisualsPanel_360Vision = "The viewing angle of objects is 360 degrees",
    UI_VisualsPanel_Fullbright = "Fullbright mode",
    UI_VisualsDraws_PrimaryHand = "Primary hand: ",
    UI_VisualsDraws_SecondaryHand = "Secondary hand: ",
    UI_VisualsDraws_VehiclePower = "Power: ",
    UI_VisualsDraws_VehicleSpeed = "Top speed: ",
    UI_Map_PanelWorkOnlyInGame = "The map is only available in the game!",
    UI_Map_DrawLocalPlayer = "Show local player",
    UI_Map_DrawOtherPlayers = "Show other players",
    UI_Map_DrawZombies = "Show zombies",
    UI_Map_DrawVehicles = "Show vehicle",
    UI_Map_DrawItems = "Show items",
    UI_Map_MiniMapTitle = "Minimap",
    UI_Map_MiniMapOpenLabel = "Open a movable minimap",
    UI_Map_MiniMapOpenButton = "Open",
    UI_Map_RevealAllLabel = "Reveal Map (unexplored)",
    UI_Map_RevealAllButton = "Reveal",
    UI_Map_TeleportContext = "Fast move",
    UI_Map_TeleportLinear = "Fast move (noclip)",
    UI_Map_VehTeleportContext = "Vehicle teleport",
    UI_Map_VehTeleportDriverOnly = "Vehicle teleport only works from the driver seat",
    UI_Map_VehTeleportStart = "Vehicle teleport: {dist} tiles, about {hops} hops",
    UI_Map_VehTeleportArrived = "Vehicle teleport done ({hops} hops)",
    UI_Map_VehTeleportAborted = "Vehicle teleport aborted: {reason}",
    UI_Map_VehTeleportReasonUnloaded = "destination not loaded yet",
    UI_Map_VehTeleportReasonVerify = "landing check failed, rolled back",
    UI_Map_VehTeleportReasonMoving = "vehicle still moving",
    UI_Map_VehTeleportWaitStop = "Vehicle teleport: waiting for the vehicle to stop",
    UI_Map_InvisibleTag = "[invisible]",
    UI_Map_LastKnown = "·last seen",
    UI_ItemSearch_ShowOnMap = "Show on map",
    UI_Map_Toggle_LocalPlayer = "Me",
    UI_Map_Toggle_OtherPlayers = "Plyr",
    UI_Map_Toggle_Vehicles = "Veh",
    UI_Map_Toggle_Zombies = "Zeds",
    UI_Map_Toggle_Items = "Item",
    UI_ItemSearch_NoResults = "No items found",
    UI_ItemSearch_Searching = "Searching...",
    UI_Settings_Language = "UI Language",
    UI_Settings_ResetLuaLabel = "Reload all Lua elements",
    UI_Settings_ResetLuaButton = "Reload",
    UI_Settings_ConfigTitle = "Configs list:",
    UI_Settings_ConfigName = "Name",
    UI_Settings_ConfigSave = "Save",
    UI_Settings_ConfigLoad = "Load",
    UI_Settings_ConfigDelete = "Delete",
    UI_Settings_ResetDefaults = "Reset to defaults",
    UI_Settings_AccentColor = "Accent color",
    UI_Settings_VehicleColor = "Color for rendering vehicle UI elements",
    UI_Settings_PlayersColor = "Color for rendering players UI elements",
    UI_Settings_ZombiesColor = "Color for rendering zombies UI elements",
    UI_btn_close = "Close",
    UI_TrapSpawn_SearchLabel = "Search food",
    UI_TrapSpawn_SearchWeapon = "Search weapons",
    UI_TrapSpawn_Mode = "Mode",
    UI_TrapSpawn_ModeFood = "Food",
    UI_TrapSpawn_ModeWeapon = "Weapons",
    UI_TrapSpawn_Count = "Count",
    UI_TrapSpawn_HintWeapon = "Multiplayer: pick a weapon and spawn - the trap is placed at your feet and auto-collected, a few seconds each",
    UI_TrapSpawn_TraceWarnWeapon = "Warning: every use of this feature is written to the server log - use with caution!",
    UI_TrapSpawn_Button = "Spawn",
    UI_TrapSpawn_Hint = "Multiplayer: stand next to a placed trap, then spawn",
    UI_TrapSpawn_WorkInGame = "Trap spawn is only available in game",
    UI_RadarPanel_WorkInGame = "Item radar is only available in game",
    UI_RadarPanel_SearchName = "Name",
    UI_RadarPanel_SearchId = "ID",
    UI_RadarPanel_StatusHits = "Hits: {count}",
    UI_RadarPanel_SelectFirst = "Search or select an item first",
    UI_RadarPanel_EspLines = "ESP tracking lines",
    UI_RadarPanel_FloorUp = "upstairs",
    UI_RadarPanel_FloorDown = "downstairs",
    UI_RadarPanel_Hint = "The two switches are independent: 'Show on map' = minimap markers, 'ESP tracking lines' = world-view radar lines; tracking target = the selected item, or the whole filtered list if none selected; re-enabling after turning both off restores the last tracking targets",
    UI_LootRoll_RadiusLabel = "Reset radius:",
    UI_LootRoll_Button = "Reset loot (F9)",
    UI_LootRoll_Hint = "Reopening containers after a reset re-rolls their loot (farm lockers/ammo)",
    UI_LootRoll_TraceWarn = "Warning: every reset leaves a record with your name in the server logs!",
    UI_LootRoll_WorkInGame = "Loot re-roll is only available in game",
    UI_LootRoll_SectionReset = "Reset Loot",
    UI_LootRoll_SectionFarm = "Ammo Farm",
    UI_FishSpawn_Title = "Item Spawn (MP)",
    UI_FishSpawn_Button = "Spawn",
    UI_FishSpawn_Hint = "Multiplayer: hold a fishing rod, pick an item, then spawn (~5-8s)",
    UI_FishSpawn_TraceWarn = "Warning: a failed spawn leaves a log entry in the server console!",
    UI_SpawnMode_Fish = "Fishing-rod spawn",
    UI_SpawnMode_Corpse = "Corpse spawn",
    UI_SpawnMode_Take = "Timed spawn",
    UI_CorpseSpawn_Hint = "Multiplayer: pick an item and count, then spawn - a corpse carrying the item appears at your feet instantly; loot the body",
    UI_CorpseSpawn_TraceWarn = "Warning: this leaves a log entry on the server - use with caution!",
    UI_CorpseSpawn_MultiplayerOnly = "Multiplayer servers only",
    UI_CorpseSpawn_Preparing = "Preparing...",
    UI_CorpseSpawn_Done = "Done: loot {item} x{count} from the corpse",
    UI_CorpseSpawn_Failed = "Failed: {reason}",
    UI_TakeSpawn_Accel = "Accelerate",
    UI_TakeSpawn_On = "On",
    UI_TakeSpawn_Off = "Off",
    UI_TakeSpawn_Preparing = "Spawning...",
    UI_TakeSpawn_Done = "Spawned: {item} x{count} (added when the action completes)",
    UI_TakeSpawn_Failed = "Failed: {reason}",
    UI_TakeSpawn_Unavailable = "Not available in this build (timed-spawn API missing)",
    UI_TakeSpawn_Hint = "Accelerate: shortens the action (turn it off for vanilla speed, about 10 s per item)",
    UI_RadioXp_NoAnchor = "No usable radio/TV nearby and no radio in your inventory",
    UI_RadioXp_ButtonOne = "Upgrade Selected",
    UI_RadioXp_ButtonAll = "Upgrade All Skills",
    UI_RadioXp_Hint = "Multiplayer: requires a powered-on radio/TV/car radio nearby (within 10 tiles) with volume turned up to 5 or higher. With none available, clicking upgrade automatically sets a device down from your inventory (turn it on after placing) - place it and click upgrade again. 30s cooldown per skill, XP capped at level 3 by default (depends on server config)",
    UI_RadioXp_Done = "Sent: XP injected (up to the server's cap)",
    UI_RadioXp_Cooldown = "On cooldown, try again in 30 seconds",
    UI_RadioXp_ModuleTitle = "VHS Training",
    UI_FishSpawn_MultiplayerOnly = "Multiplayer only",
    UI_FishSpawn_NeedRod = "Equip a fishing rod in primary hand first",
    UI_FishSpawn_Casting = "Casting...",
    UI_FishSpawn_WaitingBobber = "Waiting for bobber...",
    UI_FishSpawn_Injected = "Item injected...",
    UI_FishSpawn_PickingUp = "Picking up...",
    UI_FishSpawn_Done = "Spawned {count}",
    UI_FishSpawn_Failed = "Failed: {reason}",
    UI_Nav_Farming = "Farming",
    UI_Nav_CharacterBoost = "Create Char",
    UI_CharacterBoostPanel_AllClothing = "Unlock All Clothing",
    UI_CharacterBoostPanel_Group_Custom = "Custom Edit",
    UI_CharacterBoostPanel_CustomHint = "Applies when creating a new character: click a trait to add/remove it from the list; select a skill and set its level with the buttons below (0 = unset). Lists are persisted.",
    UI_CharacterBoostPanel_Traits = "Traits",
    UI_CharacterBoostPanel_Skills = "Skills",
    UI_CharacterBoostPanel_Add = "Add",
    UI_CharacterBoostPanel_Remove = "Remove",
    UI_CharacterBoostPanel_LevelUp = "Level+",
    UI_CharacterBoostPanel_LevelDown = "Level-",
    UI_FarmingPanel_Group_Target = "Crop Management",
    UI_FarmingPanel_Group_Sow = "Sowing",
    UI_FarmingPanel_WorkInGame = "Farming panel is only available in-game!",
    UI_FarmingPanel_PlantCount = "{count} plant(s) in the area",
    UI_FarmingPanel_NoPlant = "No plants in the area",
    UI_FarmingPanel_BareSuffix = ", plus {count} stubble/empty tile(s)",
    UI_FarmingPanel_OnlyBare = "Only {count} stubble/empty tile(s), no crops",
    UI_FarmingPanel_Grow = "Grow to Next Stage",
    UI_FarmingPanel_FullGrow = "Grow to Harvest",
    UI_FarmingPanel_Remove = "Clear Remains",
    UI_FarmingPanel_Infect = "Infect +25",
    UI_FarmingPanel_WaterMax = "Water to Max",
    UI_FarmingPanel_WaterZero = "Remove Water",
    UI_FarmingPanel_Harvest = "Harvest",
    UI_FarmingPanel_Destroy = "Destroy",
    UI_FarmingPanel_Hint_Grow = "Growth applies at the next 10-minute game tick at the latest",
    UI_FarmingPanel_Radius = "Area (tiles): ",
    UI_FarmingPanel_BatchCure = "Cure All",
    UI_FarmingPanel_Plow = "Dig (Empty Tiles Around)",
    UI_FarmingPanel_Sow = "Sow on Dug Tiles",
    UI_FarmingPanel_Hint_Sow = "No seeds or tools required",
    UI_FarmingPanel_NeedSeed = "Select a seed type first",
    UI_FarmingPanel_NeedPlow = "No dug tiles around: use Dig first",
    UI_FarmingPanel_NoDig = "No diggable empty tiles around",
    UI_FarmingPanel_Plowed = "Dug {count} tile(s)",
    UI_FarmingPanel_Sown = "Sown {count} tile(s)",
    UI_Fmt_LabelValue = "{label}: {value}",
    UI_Fmt_LabelPercent = "{label}: {value}%",
    UI_Fmt_EnginePower = "{label}: {value} hp",
    UI_Fmt_LabelCount = "{label}{value}",
    UI_Common_None = "None",
    UI_Skill_MaxLevel = "MAX",
    UI_Nav_Exchange = "Swap",
    UI_Exchange_SearchName = "Name",
    UI_Exchange_SearchId = "ID",
    UI_Exchange_SacrificeList = "Sacrifices in inventory (clothing/bags, select one)",
    UI_Exchange_TargetList = "Items to obtain (clothing/bags)",
    UI_Exchange_Button = "Swap",
    UI_Exchange_Refresh = "Refresh",
    UI_Exchange_Hint = "Select a target above and a sacrifice below, then press Swap; press Refresh to rebuild the sacrifice list after inventory changes. Swapping a bag into another bag carries all contents over, and obtained clothing comes with max durability. Moving interrupts without item loss.",
    UI_Exchange_WorkInGame = "Swap is only available in game",
    UI_Exchange_Queued = "Swapping: {name}",
    UI_Exchange_Done = "Done: {name}",
    UI_Exchange_NoSacrifice = "Select a sacrifice in the lower list first",
    UI_Exchange_NotClothing = "Target must be clothing or a bag: {name}",
    UI_Exchange_Fail = "Swap failed: {name}",

    UI_Nav_Fun = "Fun",
    UI_Fun_ChatTitle = "Send as Another Player",
    UI_Fun_ChatAuthor = "Impersonate",
    UI_Fun_ChatMessage = "Message",
    UI_Fun_Channel = "Channel",
    UI_Fun_ChGeneral = "Server-wide",
    UI_Fun_ChSay = "Say (30 tiles)",
    UI_Fun_Send = "Send",
    UI_Fun_Sent = "Sent (the target player can't see it)",
    UI_Fun_SendFailed = "Failed: multiplayer server only",
    UI_Fun_ErrEmpty = "Enter both the player name and the message",
    UI_Fun_SkinTitle = "Zombie Skin",
    UI_Fun_SkinLight = "Light Rot",
    UI_Fun_SkinHeavy = "Heavy Rot",
    UI_Fun_SkinFace = "Rotten Face",
    UI_Fun_SkinFaceDone = "Face changed (new one each click)",
    UI_Fun_SkinRestore = "Restore Skin",
    UI_Fun_SkinDone = "Changed (visible to everyone in multiplayer)",
    UI_Fun_SkinRestored = "Original skin restored",
    UI_Fun_SkinNoSaved = "No saved original skin to restore",
    UI_Fun_Hint = "Send as another player: the target must be online, they won't see the message themselves, multiplayer servers only. Zombie skin: applies instantly, a new texture each click, combines freely with Rotten Face; everyone sees it in multiplayer, it is saved with the game (persists through relogging) and Restore Skin reverts everything anytime.",
}
    UI_PlayerEditor_PlayerInfoRecipes_Title = "Player Info & Recipes",
    UI_RadioXp_Placing = "Click the ground to place the radio, then come back and click upgrade",
    UI_RadioXp_NeedBattery = "Radio has no battery and no power here - place it, then turn it on manually or install a battery",
    UI_RadioXp_SearchName = "Name",
    UI_RadioXp_SearchId = "ID",

    UI_Drive_MapAnchor = "Navigate here",
    UI_Drive_MapTarget = "Navigation destination",
    UI_Drive_MapAnchored = "Navigation: destination set",
    UI_Drive_MapClearRoute = "Clear navigation line",
    UI_Drive_MapCleared = "Navigation: cleared",
    UI_Drive_MapResume = "Resume navigation",
    UI_Drive_MapResumed = "Navigation: resumed",
    UI_DrivePanel_Title = "Navigation Mode",
    UI_DrivePanel_Status = "Status",
    UI_DrivePanel_StatusIdle = "Inactive",
    UI_DrivePanel_StatusDriving = "Navigating",
    UI_DrivePanel_StatusBrakeToBoundary = "Approaching map edge, braking",
    UI_DrivePanel_StatusWaitLoad = "Waiting for map load...",
    UI_DrivePanel_CruiseSpeed = "Cruise speed (0=auto)",
    UI_DrivePanel_ResetVehicle = "Reset vehicle",
    UI_DrivePanel_Diag = "Diagnostics log",
    UI_DrivePanel_HintLimit = "Server speed limit {limit} km/h -> hard cap {cap} km/h",
    UI_DrivePanel_Hint = "Sit in the driver seat, start the engine, press M and right-click 'Navigate here' to depart. Anchor again while driving = reroute. Any driving key (W/A/S/D/handbrake) takes over instantly. Auto-ends on arrival, exit or engine stall.",
    UI_DrivePanel_MsgTakeover = "Navigation: control returned",
    UI_DrivePanel_MsgArrived = "Navigation: arrived",
    UI_DrivePanel_MsgStopped = "Navigation: stopped",
    UI_DrivePanel_MsgNoVehicle = "Navigation: driver seat required",
    UI_DrivePanel_MsgNoPath = "Navigation: no route found",
    UI_DrivePanel_MsgBoundaryTimeout = "Navigation: map ahead not loading, cancelled",
    UI_DrivePanel_MsgEngineDead = "Navigation: engine stalled, cancelled",
    UI_DrivePanel_MsgRoadEnd = "Navigation: no road reaches the destination - stopped at the nearest road, drive the rest yourself",
    UI_DrivePanel_MsgNoProgress = "Navigation: no progress toward the destination for a while - stopped automatically",
    UI_DriveCombat_Title = "Utility",
    UI_DriveCombat_Wiggle = "Wiggle kill (anti-zombie)",
    UI_DriveCombat_ZombieKill = "Vehicle instakill (zombies)",
    UI_DriveCombat_NoClip = "Vehicle no-clip",
    UI_DriveCombat_Hint = "All three are always ON during navigation. The toggles only apply to manual driving: wiggle = rock back & forth when stopped to crush surrounding zombies; instakill = running over zombies kills instantly; no-clip = drive through walls/trees.",
    UI_CharacterPanel_SuperMultiHitTitle = "Multi-Hit Pro (10-20)",
    UI_CharacterPanel_CombatHint = "Multi-Hit Pro: once enabled, you can strike every enemy around you; the vanilla damage falloff across targets is removed, so every zombie takes full damage; combine with Crit Max and Instant Kill mode for best results.",
    UI_TempWeapon_Title = "Temp weapon",
    UI_TempWeapon_Replace = "Swap in",
    UI_TempWeapon_Cancel = "Swap back",
    UI_TempWeapon_StatusIdle = "Not swapped",
    UI_TempWeapon_StatusActiveFmt = "Swapped: {weapon}",
    UI_TempWeapon_SearchName = "Name",
    UI_TempWeapon_SearchId = "ID",
    UI_KeyBind_Open = "Open Panel",
    UI_KeyBind_Back = "Back",
    UI_KeyBind_Title = "Key Bindings",
    UI_KeyBind_Menu = "Open Menu",
    UI_KeyBind_Change = "Change",
    UI_KeyBind_Default = "Default",
    UI_KeyBind_CaptureShort = "Press a key...",
    UI_KeyBind_MouseLeft = "Mouse Left",
    UI_KeyBind_MouseRight = "Mouse Right",
    UI_KeyBind_MouseMiddle = "Mouse Middle",
    UI_KeyBind_MouseBack = "Mouse Back",
    UI_KeyBind_MouseForward = "Mouse Forward",
    UI_KeyBind_MouseBtn = "Mouse Button",
    UI_Pick_Group = "Mouse pick",
    UI_Pick_HoverOutline = "Highlight object under cursor",
    UI_Pick_ShowInfo = "Log pick info to console",
    UI_Pick_None = "no object under cursor",
    UI_Pick_Format = "{name} ({kind}) @{x},{y},{z}",
