{
    UI_Title_Credit = "作者: {names}",
    UI_Title_Notice = "免费开源 · 禁止商用 · 如果你买了就是被骗了",
    UI_Nav_Info = "信息",
    UI_Nav_Character = "生存",
    UI_Nav_Combat = "战斗",
    UI_Nav_Items = "物品(SP)",
    UI_Nav_Radar = "物品雷达",
    UI_Nav_Traps = "陷阱",
    UI_Nav_Player = "玩家",
    UI_Nav_Visuals = "ESP",
    UI_Nav_Teleport = "地图",
    UI_Nav_Exploit = "其他",
    UI_Nav_Loot = "战利品",
    UI_Nav_Vehicle = "载具",
    UI_Nav_Settings = "设置",
    UI_InformationPanel_General_Title = "常规",
    UI_InformationPanel_Declaration_Title = "声明",
    UI_InformationPanel_General_Text1 = "这个作弊工具极大地扩展了游戏功能，",
    UI_InformationPanel_General_Text2 = "可能会被反作弊系统检测到。因此部分功能",
    UI_InformationPanel_General_Text3 = "可能无法使用，或导致你被服务器踢出。",
    UI_InformationPanel_General_Text4 = "上帝/穿墙/隐身等调试权限类功能仅单人模式有效，",
    UI_InformationPanel_General_Text5 = "需在「其他」页开启「解锁调试权限(单人)」。",
    UI_InformationPanel_Disclaimer_Title = "注意事项",
    UI_InformationPanel_Disclaimer_Text1 = "使用任何作弊都可能导致封号。",
    UI_InformationPanel_Disclaimer_Text2 = "虽然在 Project Zomboid 中反作弊只作用于服务器，",
    UI_InformationPanel_Disclaimer_Text3 = "但服务器管理员仍然可以封禁你。",
    UI_InformationPanel_Disclaimer_Text4 = "明智地使用这个软件，你将把",
    UI_InformationPanel_Disclaimer_Text5 = "被封禁的风险降到最低。",
    UI_InformationPanel_AntiCheatStatus_Title = "反作弊状态",
    UI_InformationPanel_AntiCheatStatus_Text1 = "权限反作弊: ",
    UI_InformationPanel_AntiCheatStatus_Text2 = "移动反作弊: ",
    UI_InformationPanel_AntiCheatStatus_BikiniTools = "BikiniTools 可用性: ",
    UI_InformationPanel_AntiCheatStatus_CustomLogger = "自定义日志系统: ",
    UI_InformationPanel_Contacts_Title = "联系方式",
    UI_InformationPanel_Contacts_Donation = "捐赠",
    UI_InformationPanel_AntiCheatStatus_Enable = "已启用",
    UI_InformationPanel_AntiCheatStatus_Disable = "已禁用",
    UI_InformationPanel_AntiCheatStatus_Format = "{label}[{value}]",
    UI_CharacterPanel_MultiHitZombies = "群攻",
    UI_CharacterPanel_ZombieDontAttack = "僵尸不会攻击玩家",
    UI_CharacterPanel_InstantKill = "秒杀模式",
    UI_CharacterPanel_CritMax = "暴击Max",
    UI_CharacterPanel_TimedActionCheat = "进度条秒走完(SP)",
    UI_CharacterPanel_BuildCheat = "创造模式(SP)",
    UI_CharacterPanel_UnlimitedAmmo = "无限弹药",
    UI_CharacterPanel_NoJam = "无卡壳",
    UI_CharacterPanel_AmmoFarmSet = "设置弹药数",
    UI_CharacterPanel_AmmoFarmAuto = "自动刷(开, 需要先手动退弹一次)",
    UI_CharacterPanel_AmmoFarmStop = "自动刷(关)",
    UI_CharacterPanel_UnlimitedCondition = "手中物品无限耐久",
    UI_CharacterPanel_AutoRepairsItems = "自动修理背包中的物品",
    UI_CharacterPanel_RepairClothing = "修复身上衣物",
    UI_CharacterPanel_PadClothing = "身上衣物填充皮革条",
    UI_CharacterPanel_Invisible = "隐身模式(SP)",
    UI_CharacterPanel_GodMode = "上帝模式(SP)",
    UI_CharacterPanel_NoClip = "穿墙模式(SP)",
    UI_CharacterPanel_NightVision = "夜视模式",
    UI_CharacterPanel_UnlimitedCarry = "无限负重",
    UI_CharacterPanel_UnlimitedEndurance = "无限耐力",
    UI_CharacterPanel_HeadshotOnly = "枪械只爆头",
    UI_CharacterPanel_AlwaysHit = "枪械百发百中(无视环境)",
    UI_CharacterPanel_DisableRecoil = "提高枪械射速",
    UI_CharacterPanel_DisableFatigue = "禁用疲劳",
    UI_CharacterPanel_DisableHunger = "禁用饥饿",
    UI_CharacterPanel_DisableThirst = "禁用口渴",
    UI_CharacterPanel_DisableDrunkenness = "禁用醉酒",
    UI_CharacterPanel_DisableAnger = "禁用愤怒",
    UI_CharacterPanel_DisableFear = "禁用恐惧",
    UI_CharacterPanel_DisablePain = "禁用疼痛",
    UI_CharacterPanel_DisablePanic = "禁用恐慌",
    UI_CharacterPanel_DisableMorale = "禁用士气低落",
    UI_CharacterPanel_DisableStress = "禁用压力",
    UI_CharacterPanel_DisableSickness = "禁用疾病",
    UI_CharacterPanel_DisableStressFromCigarettes = "禁用吸烟压力",
    UI_CharacterPanel_DisableSanity = "禁用理智",
    UI_CharacterPanel_DisableBoredomLevel = "禁用无聊",
    UI_CharacterPanel_DisableUnhappynessLevel = "禁用不快乐",
    UI_CharacterPanel_DisableWetness = "禁用潮湿",
    UI_CharacterPanel_DisableInfectionLevel = "禁用感染",
    UI_CharacterPanel_DisableFakeInfectionLevel = "禁用虚假感染",
    UI_CharacterPanel_OptimalCalories = "维持最佳卡路里",
    UI_CharacterPanel_OptimalWeight = "维持最佳体重",
    UI_CharacterPanel_NoMuscleStrain = "禁用肌肉拉伤",
    UI_CharacterPanel_FullBodyRestore = "高速回血(不是无敌)",
    UI_CharacterPanel_Group_DebugCheats = "调试权限功能",
    UI_CharacterPanel_Group_Combat = "战斗强化",
    UI_CharacterPanel_Group_Items = "物品与携带",
    UI_CharacterPanel_Group_Special = "特殊模式",
    UI_CharacterPanel_Group_Needs = "状态与需求",
    UI_CharacterPanel_DebugHint = "需在「其他」页开启「解锁调试权限(单人)」；仅单人模式有效，多人模式由服务器角色权限决定。",
    UI_CharacterBoostPanel_Group_Boost = "建号增强",
    UI_CharacterBoostPanel_AllTraits = "建号全特性",
    UI_CharacterBoostPanel_MaxSkills = "建号技能满级",
    UI_CharacterBoostPanel_Hint = "创建新角色(多人进服/重开)时生效",
    UI_VehiclePanel_Group_Engine = "引擎与启动",
    UI_VehiclePanel_Group_Service = "维修与补给",
    UI_VehiclePanel_InstantStart = "无条件启动引擎(自动重试)",
    UI_VehiclePanel_StartNow = "无条件启动引擎(单次)",
    UI_VehiclePanel_Repair = "修理车辆",
    UI_VehiclePanel_RepairDirect = "直发修理(立即满件, 每件一行日志)",
    UI_VehiclePanel_Refuel = "加满油",
    UI_VehiclePanel_Hint = "需坐在载具内; 直发修复每件会在服务端留一行日志",
    UI_VehiclePanel_Group_Teleport = "远程上车",
    UI_VehiclePanel_EnterNear = "自己上车(20米内最近载具司机座)",
    UI_VehiclePanel_SendNear = "把最近玩家塞进其附近载具司机座",
    UI_VehiclePanel_TeleportHint = "MP 有效; 目标玩家取最近的其他在线玩家",
    UI_VehiclePanel_EngineHint = "引擎能否启动仍需油/电, 否则会启动失败",
    UI_VehiclePanel_RepairFloatDone = "修复 {part} {from}->{to} (用{source}的{item}, 未消耗)",
    UI_VehiclePanel_RepairFloatRejected = "修理失败: 服务端拒绝了 {part} 的修理",
    UI_VehiclePanel_RepairFloatStalled = "修理失败: {part} 状态没有变化",
    UI_VehiclePanel_RepairFloatNoToken = "修理停止: 本车内没有可用物品(后备箱/手套箱/座椅)",
    UI_VehiclePanel_RepairFloatAborted = "修理已中断",
    UI_Exploit_BlockCompileDefaultLua = "禁止执行默认日志记录器",
    UI_Exploit_BlockCompileLuaAboutmodcore = "禁止执行提及作弊的文件",
    UI_Exploit_BlockCompileLuaWithBadWords = "禁止执行含可疑词的文件",
    UI_Exploit_DebugBypass = "解锁调试权限(单人)",
    UI_CharacterBoostPanel_TraitPoints = "角色特性点数",
    UI_Exploit_CombatSpeedMultiplierTitle = "攻速倍率(1-2.5)",
    UI_Exploit_AttackRangeBonusTitle = "攻击距离加成(0-4)",
    UI_CharacterPanel_ResetButton = "重置",
    UI_CharacterPanel_ApplyButton = "应用",
    UI_Exploit_AdminAccessTitle = "尝试获取管理员权限(12型)",
    UI_Exploit_AdminAccessButton = "破解",
    UI_Exploit_GameDebuggerTitle = "游戏调试菜单",
    UI_Exploit_GameDebuggerButton = "打开",
    UI_Exploit_DebugMenuTitle = "调试菜单(主)",
    UI_Exploit_DebugMenuButton = "打开",
    UI_Exploit_AdminMenuTitle = "管理员菜单(8型)",
    UI_Exploit_AdminMenuButton = "打开",
    UI_Exploit_MechanicsMenuTitle = "车辆机械菜单",
    UI_Exploit_MechanicsMenuButton = "打开",
    UI_Exploit_MedicMenuTitle = "医疗菜单",
    UI_Exploit_MedicMenuButton = "打开",
    UI_Exploit_LearnAllRecipesTitle = "学习所有可用的制作配方",
    UI_Exploit_LearnAllRecipesButton = "学习",
    UI_Exploit_CraftIngredientsCheatTitle = "发放所选配方的所有材料",
    UI_Exploit_CraftIngredientsCheatButton = "发放",
    UI_Exploit_ServerSyncProtection = "服务器同步保护(防止属性/技能回滚)",
    UI_Exploit_VehicleProtection = "车辆无条件短接",
    UI_DeleteItemTitle = "删除",
    UI_DeleteItemOne = "1 个物品",
    UI_DeleteItemSelected = "已选中",
    UI_DebugObject_Title = "编辑物体",
    UI_DebugObject_GetBuildingKey = "获取建筑钥匙",
    UI_DebugObject_WindowLock = "锁窗",
    UI_DebugObject_WindowPermLock = "永久锁窗",
    UI_DebugObject_WindowUnlock = "开窗",
    UI_DebugObject_WindowPermUnlock = "永久开窗",
    UI_DebugObject_DoorKey = "获取门钥匙",
    UI_DebugObject_DoorLock = "锁门",
    UI_DebugObject_DoorUnlock = "开门",
    UI_DebugObject_GeneratorSetFuel = "发电机 - 设置燃料",
    UI_DebugObject_BBQZeroFuel = "烧烤炉 - 清空燃料",
    UI_DebugObject_BBQSetFuel = "烧烤炉 - 设置燃料",
    UI_DebugObject_FireplaceZeroFuel = "壁炉 - 清空燃料",
    UI_DebugObject_FireplaceSetFuel = "壁炉 - 设置燃料",
    UI_DebugObject_CampfireZeroFuel = "营火 - 清空燃料",
    UI_DebugObject_CampfireSetFuel = "营火 - 设置燃料",
    UI_DebugObject_MDrumZeroFuel = "铁桶 - 清空水",
    UI_DebugObject_MDrumSetFuel = "铁桶 - 设置水",
    UI_DebugObject_RBarrelZeroFuel = "雨水桶 - 清空水",
    UI_DebugObject_RBarrelSetFuel = "雨水桶 - 设置水",
    UI_DebugObject_UnbendFence = "扶正围栏",
    UI_DebugObject_BendFence = "弯曲围栏",
    UI_DebugObject_BreakFence = "破坏围栏",
    UI_DebugObject_SetCompost = "设置堆肥",
    UI_DebugObject_FuelLevel = "燃料 (分钟): ",
    UI_DebugObject_SetFuelLevel = "燃料 (0-100): ",
    UI_DebugObject_SetWaterLevel = "水 (0-%d): ",
    UI_DebugObject_SetCompostLevel = "堆肥 (0-100): ",
    UI_Mechanics_Title = "机械",
    UI_Mechanics_NoVehicle = "附近没有载具！",
    UI_Mechanics_PartsTableName = "名称",
    UI_Mechanics_PartsTableCondition = "状态",
    UI_Mechanics_PartsTableAmount = "数量",
    UI_Mechanics_PartsTableCategory = "类别",
    UI_Mechanics_ButtonGetKey = "获取车钥匙",
    UI_Mechanics_ButtonRepairPart = "修理部件",
    UI_Mechanics_ButtonBrokePart = "损坏部件",
    UI_Mechanics_ButtonEmptyPart = "清空",
    UI_Mechanics_ButtonFillPart = "加满",
    UI_Mechanics_ButtonRepairVehicle = "修理载具",
    UI_Medic_Title = "医疗",
    UI_Medic_PartsTableName = "名称",
    UI_Medic_PartsTableHealth = "健康",
    UI_Medic_PartsTableBandaged = "已包扎",
    UI_Medic_PartsTableDamaged = "已损伤",
    UI_Medic_ButtonHealBody = "治疗全身",
    UI_Medic_ButtonHeal = "治疗",
    UI_Medic_ButtonBleeding = "流血",
    UI_Medic_ButtonBullet = "子弹",
    UI_Medic_ButtonBurnWash = "脏烧伤",
    UI_Medic_ButtonDeepWound = "深层伤口",
    UI_Medic_ButtonFracture = "骨折",
    UI_Medic_ButtonGlass = "玻璃",
    UI_Medic_ButtonScratch = "抓伤",
    UI_Medic_ButtonLaceration = "撕裂伤",
    UI_Medic_ButtonBite = "咬伤",
    UI_Medic_ButtonInfected = "感染",
    UI_Medic_ButtonFatigue = "疲劳",
    UI_Medic_TotalHealth = "总体健康状态: {value}%",
    UI_Medic_YesTitle = "是",
    UI_ItemCreator_Title_ItemName = "名称",
    UI_ItemCreator_Title_FilterByName = "名称",
    UI_ItemCreator_Title_FilterById = "物品 ID",
    UI_ItemCreator_Button_AddItemX1 = "给予 x1",
    UI_ItemCreator_Button_AddItemX2 = "给予 x2",
    UI_ItemCreator_Button_AddItemX5 = "给予 x5",
    UI_ItemCreator_Button_AddItemX10 = "给予 x10",
    UI_ItemCreator_PanelWorkOnlyInGame = "物品创建仅在游戏内可用！",
    UI_PlayerEditor_PlayerSkills_Title = "技能",
    UI_PlayerEditor_PlayerSkills_ModalAccept = "添加",
    UI_PlayerEditor_PlayerSkills_ModalClose = "取消",
    UI_PlayerEditor_PlayerSkills_AddXP = "添加经验",
    UI_PlayerEditor_PlayerSkills_AddLevel = "等级 (+)",
    UI_PlayerEditor_PlayerSkills_TakeLevel = "等级 (-)",
    UI_PlayerEditor_PlayerSkills_MaxAllSkills = "所有技能升满",
    UI_PlayerEditor_SyncProtectionHint = "多人模式下使用需先开启「其他-服务器同步保护」",
    UI_PlayerEditor_PlayerTraits_Title = "角色特性",
    UI_PlayerEditor_PlayerTraits_NameTitle = "名称",
    UI_PlayerEditor_PlayerTraits_Description = "描述",
    UI_PlayerEditor_PlayerTraits_AddTrait = "添加",
    UI_PlayerEditor_PlayerTraits_DeleteTrait = "移除",
    UI_PlayerEditor_PlayerTraits_IsGoodTrait = "显示正面特性",
    UI_PlayerEditor_PlayerTraits_ModalAccept = "添加",
    UI_PlayerEditor_PlayerTraits_ModalClose = "取消",
    UI_PlayerEditor_PanelWorkOnlyInGame = "角色编辑仅在游戏内可用！",
    UI_PlayerEditor_EditStats = "编辑",
    UI_PlayerEditor_EditHoursTitle = "编辑存活时间",
    UI_PlayerEditor_EditKillsTitle = "编辑击杀僵尸数",
    UI_VisualsPanel_Group_Players = "玩家信息",
    UI_VisualsPanel_Group_Standalone = "独立功能",
    UI_VisualsPanel_Group_Vehicles = "载具信息",
    UI_VisualsPanel_Group_Zombies = "僵尸信息",
    UI_VisualsPanel_IsVisualsEnable = "ESP总开关",
    UI_VisualsPanel_IsVisualsVehiclesEnable = "显示载具马力/极速",
    UI_VisualsPanel_IsVisualsZombiesEnable = "显示僵尸HP",
    UI_VisualsPanel_DrawPlayerName = "显示附近玩家用户名",
    UI_VisualsPanel_DrawLineToZombies = "僵尸雷达",
    UI_VisualsPanel_DrawPlayerInfo = "显示附近玩家主/副手物品",
    UI_VisualsPanel_DrawLineToVehicles = "载具雷达",
    UI_VisualsPanel_DrawLineToPlayers = "玩家雷达(150格)",
    UI_VisualsPanel_360Vision = "视野为 360 度",
    UI_VisualsPanel_Fullbright = "真-夜视",
    UI_VisualsDraws_PrimaryHand = "主手: ",
    UI_VisualsDraws_SecondaryHand = "副手: ",
    UI_VisualsDraws_VehiclePower = "马力: ",
    UI_VisualsDraws_VehicleSpeed = "极速: ",
    UI_Map_PanelWorkOnlyInGame = "地图仅在游戏内可用！",
    UI_Map_DrawLocalPlayer = "显示本机玩家",
    UI_Map_DrawOtherPlayers = "显示其他玩家",
    UI_Map_DrawZombies = "显示僵尸",
    UI_Map_DrawVehicles = "显示载具",
    UI_Map_DrawItems = "显示物品",
    UI_Map_MiniMapTitle = "小地图",
    UI_Map_MiniMapOpenLabel = "打开可移动小地图",
    UI_Map_MiniMapOpenButton = "打开",
    UI_Map_RevealAllLabel = "点亮全图(未知区域)",
    UI_Map_RevealAllButton = "点亮",
    UI_Map_TeleportContext = "快速移动",
    UI_Map_TeleportLinear = "快速移动(穿墙)",
    UI_Map_VehTeleportContext = "汽车传送",
    UI_Map_VehTeleportDriverOnly = "连人带车传送只能在驾驶位使用",
    UI_Map_VehTeleportStart = "汽车传送: {dist} 格, 约 {hops} 跳",
    UI_Map_VehTeleportArrived = "汽车传送完成 ({hops} 跳)",
    UI_Map_VehTeleportAborted = "汽车传送中止: {reason}",
    UI_Map_VehTeleportReasonUnloaded = "目的地尚未加载",
    UI_Map_VehTeleportReasonVerify = "落位异常, 已回滚",
    UI_Map_VehTeleportReasonMoving = "车辆尚未停稳",
    UI_Map_VehTeleportWaitStop = "汽车传送: 等待车辆停稳",
    UI_Map_InvisibleTag = "[隐身]",
    UI_Map_LastKnown = "·最后位置",
    UI_ItemSearch_ShowOnMap = "在地图上显示",
    UI_Map_Toggle_LocalPlayer = "我",
    UI_Map_Toggle_OtherPlayers = "玩家",
    UI_Map_Toggle_Vehicles = "载具",
    UI_Map_Toggle_Zombies = "僵尸",
    UI_Map_Toggle_Items = "物品",
    UI_ItemSearch_NoResults = "未找到该物品",
    UI_ItemSearch_Searching = "搜索中…",
    UI_Settings_Language = "界面语言",
    UI_Settings_ResetLuaLabel = "重载所有 Lua 元素",
    UI_Settings_ResetLuaButton = "重载",
    UI_Settings_ConfigTitle = "配置列表:",
    UI_Settings_ConfigName = "名称",
    UI_Settings_ConfigSave = "保存",
    UI_Settings_ConfigLoad = "加载",
    UI_Settings_ConfigDelete = "删除",
    UI_Settings_ResetDefaults = "重置默认设置",
    UI_Settings_AccentColor = "强调色",
    UI_Settings_VehicleColor = "载具 UI 元素渲染颜色",
    UI_Settings_PlayersColor = "玩家 UI 元素渲染颜色",
    UI_Settings_ZombiesColor = "僵尸 UI 元素渲染颜色",
    UI_btn_close = "关闭",
    UI_TrapSpawn_SearchLabel = "搜索食物",
    UI_TrapSpawn_SearchWeapon = "搜索武器",
    UI_TrapSpawn_Mode = "模式",
    UI_TrapSpawn_ModeFood = "食物",
    UI_TrapSpawn_ModeWeapon = "武器",
    UI_TrapSpawn_Count = "数量",
    UI_TrapSpawn_HintWeapon = "多人服务器: 选武器后点击生成, 陷阱自动放在脚下并自动拾取, 每件需数秒",
    UI_TrapSpawn_TraceWarnWeapon = "注意: 每次使用此功能都会在服务器后台留下日志, 谨慎使用!",
    UI_TrapSpawn_Button = "生成",
    UI_TrapSpawn_Hint = "多人服务器: 站在已放置的陷阱旁后点击生成",
    UI_TrapSpawn_WorkInGame = "陷阱刷物品仅在游戏中可用",
    UI_RadarPanel_WorkInGame = "物品雷达仅在游戏中可用",
    UI_RadarPanel_SearchName = "名称",
    UI_RadarPanel_SearchId = "ID",
    UI_RadarPanel_StatusHits = "命中 {count} 处",
    UI_RadarPanel_SelectFirst = "请先搜索或选择物品",
    UI_RadarPanel_EspLines = "ESP 画线追踪",
    UI_RadarPanel_FloorUp = "楼上",
    UI_RadarPanel_FloorDown = "楼下",
    UI_RadarPanel_Hint = "两个开关相互独立: 「在地图上显示」= 小地图标记, 「ESP 画线追踪」= 世界画面雷达线; 追踪目标 = 选中的物品, 未选中则为整个过滤列表; 全关后重新开启会恢复上次的追踪目标",
    UI_LootRoll_RadiusLabel = "重置半径:",
    UI_LootRoll_Button = "重置战利品(F9)",
    UI_LootRoll_Hint = "重置后打开容器将重新生成战利品(可反复刷枪柜/弹药箱)",
    UI_LootRoll_TraceWarn = "注意: 每次重置都会在服务器后台留下带你的名字的记录!",
    UI_LootRoll_WorkInGame = "战利品重掷仅在游戏中可用",
    UI_LootRoll_SectionReset = "重置战利品",
    UI_LootRoll_SectionFarm = "刷弹药",
    UI_FishSpawn_Title = "物品生成 (MP)",
    UI_FishSpawn_Button = "生成",
    UI_FishSpawn_Hint = "多人: 主手装备鱼竿, 选择物品后点击生成, 约 5~8 秒入包",
    UI_FishSpawn_TraceWarn = "注意: 生成失败时会在服务器后台留下日志!",
    UI_SpawnMode_Fish = "钓竿生成",
    UI_SpawnMode_Corpse = "尸体生成",
    UI_SpawnMode_Take = "计时生成",
    UI_CorpseSpawn_Hint = "多人: 选择物品和数量后点击生成, 脚下立即出现一具携带目标物品的尸体, 搜尸取物",
    UI_CorpseSpawn_TraceWarn = "注意: 会在服务器上留下日志, 请谨慎使用!",
    UI_CorpseSpawn_MultiplayerOnly = "仅多人服务器可用",
    UI_CorpseSpawn_Preparing = "准备中...",
    UI_CorpseSpawn_Done = "已完成: 搜尸可取 {item} x{count}",
    UI_CorpseSpawn_Failed = "失败: {reason}",
    UI_TakeSpawn_Accel = "加速",
    UI_TakeSpawn_On = "开",
    UI_TakeSpawn_Off = "关",
    UI_TakeSpawn_Preparing = "生成中...",
    UI_TakeSpawn_Done = "已生成: {item} x{count} (动作完成后入包)",
    UI_TakeSpawn_Failed = "失败: {reason}",
    UI_TakeSpawn_Unavailable = "该版本不支持 (缺少计时生成接口)",
    UI_TakeSpawn_Hint = "加速: 缩短动作时长 (关掉则按原版速度, 约 10 秒/份)",
    UI_RadioXp_NoAnchor = "周围没有可用的收音机/电视, 背包里也没有收音机",
    UI_RadioXp_ButtonOne = "升级所选技能",
    UI_RadioXp_ButtonAll = "全技能升级",
    UI_RadioXp_Hint = "多人: 需附近(10格内)有开着且音量调到5以上的收音机/电视/车载收音机。没有时点升级, 会自动把背包里的设备摆出来(需开启), 放好后回来再点升级。每技能30秒冷却, XP上限默认3级(随服务器配置而定)",
    UI_RadioXp_Done = "已发送: 经验注入完成(到服务器技能上限)",
    UI_RadioXp_Cooldown = "冷却中, 30 秒后再试",
    UI_RadioXp_ModuleTitle = "VHS教学",
    UI_FishSpawn_MultiplayerOnly = "仅多人服务器可用",
    UI_FishSpawn_NeedRod = "请先在主手装备鱼竿",
    UI_FishSpawn_Casting = "抛竿中...",
    UI_FishSpawn_WaitingBobber = "等待浮标...",
    UI_FishSpawn_Injected = "物品已注入...",
    UI_FishSpawn_PickingUp = "拾取中...",
    UI_FishSpawn_Done = "已生成 {count}",
    UI_FishSpawn_Failed = "失败: {reason}",
    UI_Nav_Farming = "耕种",
    UI_Nav_CharacterBoost = "创建角色",
    UI_CharacterBoostPanel_AllClothing = "解锁全部服装",
    UI_CharacterBoostPanel_Group_Custom = "自定义编辑",
    UI_CharacterBoostPanel_CustomHint = "建号(创建新角色)时生效: 列表中点击特性加入/移出名单; 技能选中后用下方按钮设定等级(0=不设定)。名单持久化。",
    UI_CharacterBoostPanel_Traits = "特性",
    UI_CharacterBoostPanel_Skills = "技能",
    UI_CharacterBoostPanel_Add = "添加",
    UI_CharacterBoostPanel_Remove = "移除",
    UI_CharacterBoostPanel_LevelUp = "等级+",
    UI_CharacterBoostPanel_LevelDown = "等级-",
    UI_FarmingPanel_Group_Target = "作物管理",
    UI_FarmingPanel_Group_Sow = "播种",
    UI_FarmingPanel_WorkInGame = "耕作面板仅在游戏内可用！",
    UI_FarmingPanel_PlantCount = "发现 {count} 株作物",
    UI_FarmingPanel_NoPlant = "范围内没有作物",
    UI_FarmingPanel_BareSuffix = "，另 {count} 株残骸/空地",
    UI_FarmingPanel_OnlyBare = "范围内仅 {count} 株残骸/空地, 无作物",
    UI_FarmingPanel_Grow = "生长进入下一阶段",
    UI_FarmingPanel_FullGrow = "直接成熟(可收获)",
    UI_FarmingPanel_Remove = "移除残骸",
    UI_FarmingPanel_Infect = "感染病害+25",
    UI_FarmingPanel_WaterMax = "浇水到满",
    UI_FarmingPanel_WaterZero = "清空水分",
    UI_FarmingPanel_Harvest = "收获",
    UI_FarmingPanel_Destroy = "铲除",
    UI_FarmingPanel_Hint_Grow = "生长类操作最晚在下一个游戏10分钟刻生效",
    UI_FarmingPanel_Radius = "范围(格): ",
    UI_FarmingPanel_BatchCure = "全部治病",
    UI_FarmingPanel_Plow = "翻土(周围空地)",
    UI_FarmingPanel_Sow = "在周围翻土上播种",
    UI_FarmingPanel_Hint_Sow = "免种子、免农具",
    UI_FarmingPanel_NeedSeed = "请先在列表中选择种子",
    UI_FarmingPanel_NeedPlow = "周围没有已翻土的格子, 请先「翻土」",
    UI_FarmingPanel_NoDig = "周围没有可翻土的空地",
    UI_FarmingPanel_Plowed = "已翻土 {count} 格",
    UI_FarmingPanel_Sown = "已播种 {count} 格",
    UI_Fmt_LabelValue = "{label}: {value}",
    UI_Fmt_LabelPercent = "{label}: {value}%",
    UI_Fmt_EnginePower = "{label}: {value} 马力",
    UI_Fmt_LabelCount = "{label}{value}",
    UI_Common_None = "无",
    UI_Skill_MaxLevel = "满级",
    UI_Nav_Exchange = "交换",
    UI_Exchange_SearchName = "名称",
    UI_Exchange_SearchId = "ID",
    UI_Exchange_SacrificeList = "背包中的祭品 (衣物/背包, 选中一件)",
    UI_Exchange_TargetList = "可换取的物品 (衣物/背包)",
    UI_Exchange_Button = "交换",
    UI_Exchange_Refresh = "刷新祭品",
    UI_Exchange_Hint = "上方选中目标、下方选中祭品后点「交换」; 背包变动后点「刷新祭品」重建列表。背包换背包时内容物原样随迁, 换取的衣物耐久为满。移动会中断但物品无损。",
    UI_Exchange_WorkInGame = "交换仅在游戏中可用",
    UI_Exchange_Queued = "交换中: {name}",
    UI_Exchange_Done = "完成: {name}",
    UI_Exchange_NoSacrifice = "请先在下方列表选择祭品",
    UI_Exchange_NotClothing = "目标必须是衣物或背包: {name}",
    UI_Exchange_Fail = "交换失败: {name}",

    UI_Nav_Fun = "趣味",
    UI_Fun_ChatTitle = "冒名发消息",
    UI_Fun_ChatAuthor = "冒名对象",
    UI_Fun_ChatMessage = "消息内容",
    UI_Fun_Channel = "频道",
    UI_Fun_ChGeneral = "全服",
    UI_Fun_ChSay = "说话(30格)",
    UI_Fun_Send = "发送",
    UI_Fun_Sent = "已发送 (对方看不到这条消息)",
    UI_Fun_SendFailed = "发送失败: 需在多人服务器中",
    UI_Fun_ErrEmpty = "请填写玩家名与消息内容",
    UI_Fun_SkinTitle = "僵尸皮肤",
    UI_Fun_SkinLight = "轻度腐烂",
    UI_Fun_SkinHeavy = "重度腐烂",
    UI_Fun_SkinFace = "烂脸",
    UI_Fun_SkinFaceDone = "已换脸 (每次点击换一张)",
    UI_Fun_SkinRestore = "恢复皮肤",
    UI_Fun_SkinDone = "已更换 (多人下全服可见)",
    UI_Fun_SkinRestored = "已恢复原皮肤",
    UI_Fun_SkinNoSaved = "没有可恢复的原皮肤",
    UI_Fun_Hint = "冒名发消息: 目标玩家须在线, 对方自己看不到这条消息, 仅多人服务器可用。僵尸皮肤: 即点即变, 每次点击换一张, 可与「烂脸」自由组合; 多人下全服即时可见, 外观会写入存档, 重进游戏保持, 点「恢复皮肤」随时全部还原。",
}
    UI_PlayerEditor_PlayerInfoRecipes_Title = "玩家信息&配方",
    UI_RadioXp_Placing = "点击地面放置收音机, 放好后回来点升级",
    UI_RadioXp_NeedBattery = "收音机缺电池且此处无电, 放置后请手动开机或装电池",
    UI_RadioXp_SearchName = "名称",
    UI_RadioXp_SearchId = "ID",

    UI_Drive_MapAnchor = "导航前往此处",
    UI_Drive_MapTarget = "导航终点",
    UI_Drive_MapAnchored = "导航: 已锚定终点",
    UI_Drive_MapClearRoute = "清除导航线",
    UI_Drive_MapCleared = "导航: 已清除",
    UI_Drive_MapResume = "继续导航",
    UI_Drive_MapResumed = "导航: 已继续",
    UI_DrivePanel_Title = "导航模式",
    UI_DrivePanel_Status = "状态",
    UI_DrivePanel_StatusIdle = "未启用",
    UI_DrivePanel_StatusDriving = "导航中",
    UI_DrivePanel_StatusBrakeToBoundary = "接近地图边界, 减速中",
    UI_DrivePanel_StatusWaitLoad = "等待地图加载…",
    UI_DrivePanel_CruiseSpeed = "巡航速度 (0=自动)",
    UI_DrivePanel_ResetVehicle = "车辆重置",
    UI_DrivePanel_Diag = "诊断日志",
    UI_DrivePanel_HintLimit = "服务端限速 {limit} km/h → 硬顶 {cap} km/h",
    UI_DrivePanel_Hint = "上驾驶位打火后, 按 M 打开地图右键选「导航前往此处」即出发; 行驶中再锚定 = 改道; 按任意驾驶键 (W/A/S/D/手刹) 当帧接管; 到达/下车/引擎熄火自动结束。",
    UI_DrivePanel_MsgTakeover = "导航: 已交还操控",
    UI_DrivePanel_MsgArrived = "导航: 已到达终点",
    UI_DrivePanel_MsgStopped = "导航: 已停止",
    UI_DrivePanel_MsgNoVehicle = "导航: 需坐在驾驶位",
    UI_DrivePanel_MsgNoPath = "导航: 找不到可行路线",
    UI_DrivePanel_MsgBoundaryTimeout = "导航: 前方地图长时间未加载, 已取消",
    UI_DrivePanel_MsgEngineDead = "导航: 引擎熄火, 已取消",
    UI_DrivePanel_MsgRoadEnd = "导航: 终点无道路可达, 已停在最近道路, 剩余自行驾驶",
    UI_DrivePanel_MsgNoProgress = "导航: 长时间无法接近终点, 已自动停车",
    UI_DriveCombat_Title = "实用功能",
    UI_DriveCombat_Wiggle = "蠕动秒杀",
    UI_DriveCombat_ZombieKill = "汽车秒杀",
    UI_DriveCombat_NoClip = "汽车穿墙",
    UI_DriveCombat_Hint = "自动导航期间三项恒定开启; 此处开关仅对手动驾驶生效: 蠕动秒杀 = 驻车被围时前后蠕动碾杀僵尸; 汽车秒杀 = 撞僵尸即死; 汽车穿墙 = 可穿墙/树等静态物。",
    UI_CharacterPanel_SuperMultiHitTitle = "超级群攻 (10-20)",
    UI_CharacterPanel_CombatHint = "超级群攻: 启用后可攻击以自身为中心的全部敌人; 原版的多目标伤害递减已取消, 每只都吃全额伤害, 可以配合暴击Max和秒杀模式使用。",
    UI_TempWeapon_Title = "临时武器",
    UI_TempWeapon_Replace = "临时替换",
    UI_TempWeapon_Cancel = "取消替换",
    UI_TempWeapon_StatusIdle = "未替换",
    UI_TempWeapon_StatusActiveFmt = "已替换: {weapon}",
    UI_TempWeapon_SearchName = "名称",
    UI_TempWeapon_SearchId = "ID",
    UI_KeyBind_Open = "打开面板",
    UI_KeyBind_Back = "返回",
    UI_KeyBind_Title = "按键绑定",
    UI_KeyBind_Menu = "呼出菜单",
    UI_KeyBind_Change = "改绑",
    UI_KeyBind_Default = "默认",
    UI_KeyBind_CaptureShort = "按键中...",
    UI_KeyBind_MouseLeft = "鼠标左键",
    UI_KeyBind_MouseRight = "鼠标右键",
    UI_KeyBind_MouseMiddle = "鼠标中键",
    UI_KeyBind_MouseBack = "鼠标侧键(后)",
    UI_KeyBind_MouseForward = "鼠标侧键(前)",
    UI_KeyBind_MouseBtn = "鼠标键",
    UI_Pick_Group = "鼠标拾取",
    UI_Pick_HoverOutline = "高亮鼠标下的物体",
    UI_Pick_ShowInfo = "拾取信息打印到控制台",
    UI_Pick_None = "鼠标下没有物体",
    UI_Pick_Format = "{name} ({kind}) 格子 {x},{y},{z}",
